NationStates: Difference between revisions
No edit summary |
(Moved Wikipedia link to External Links) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'''NationStates''' is a nation simulation game created by | {{Game infobox | ||
|logo = | |||
|imagewidth = | |||
|caption = | |||
|start = November 12, 2002 | |||
|end = | |||
|status = Active | |||
|owner = Max Barry | |||
|website = https://www.nationstates.net | |||
|wiki = | |||
}} | |||
'''NationStates''' is a nation simulation game created by {{wikipedia|Max Barry}} in 2002.<ref>https://www.nationstates.net/HISTORY</ref> The [[New Pacific Order (NationStates)|New Pacific Order]] was originally founded in a region of NationStates called [[The Pacific]], from which it takes its name. | |||
===External Links | ==Gameplay== | ||
[http://www.nationstates.net/ NationStates website] | ===Issues=== | ||
Nations are given automatically generated issues, the responses to which determine the nation's government type. There are 27 possible government types based on three dimensions: personal freedom, economic freedom, and political freedom. | |||
===Regions=== | |||
{{Main|Region (NationStates)}} | |||
All nations reside in a region and, in general, can move freely between regions. Many regions have formal governments and intricate political systems. All regions a delegate nation which serves as the region's primary representative in the World Assembly. | |||
===World Assembly=== | |||
The World Assembly is an international law-making body within NationStates in which players may submit resolutions that, if they garner enough approvals from regional World Assembly Delegates, reach a vote among all members of the organization (membership is voluntary). These resolutions, some of which are drafted on the NationStates forums cover a range of issues and are usually written in a format similar to that in a Model United Nations resolution. | |||
===Military Gameplay=== | |||
Many regions are vulnerable to hostile takeovers if their delegates are elected. Military gameplay revolves around player attempts to execute or prevent such hostile takeovers. The former is often referred to as "raiding" and the latter is often referred to as "defending." The terminology "raiding and defending" is colloquially synonymous with military gameplay. | |||
==External Links== | |||
* [http://www.nationstates.net/ NationStates website] | |||
* {{wikipedia|NationStates|Wikipedia}} | |||
==References== | |||
<references /> | |||
[[Category:Games]] |
Latest revision as of 01:27, 21 August 2020
NationStates | |
---|---|
Launch Date |
November 12, 2002 |
Status | Active |
Owner(s) |
Max Barry |
External Links |
NationStates is a nation simulation game created by Max Barry in 2002.[1] The New Pacific Order was originally founded in a region of NationStates called The Pacific, from which it takes its name.
Gameplay
Issues
Nations are given automatically generated issues, the responses to which determine the nation's government type. There are 27 possible government types based on three dimensions: personal freedom, economic freedom, and political freedom.
Regions
- Main article: Region (NationStates)
All nations reside in a region and, in general, can move freely between regions. Many regions have formal governments and intricate political systems. All regions a delegate nation which serves as the region's primary representative in the World Assembly.
World Assembly
The World Assembly is an international law-making body within NationStates in which players may submit resolutions that, if they garner enough approvals from regional World Assembly Delegates, reach a vote among all members of the organization (membership is voluntary). These resolutions, some of which are drafted on the NationStates forums cover a range of issues and are usually written in a format similar to that in a Model United Nations resolution.
Military Gameplay
Many regions are vulnerable to hostile takeovers if their delegates are elected. Military gameplay revolves around player attempts to execute or prevent such hostile takeovers. The former is often referred to as "raiding" and the latter is often referred to as "defending." The terminology "raiding and defending" is colloquially synonymous with military gameplay.